The end of Act 1 gives players of Baldur’s Gate 3 a choice between traveling through the Mountain Pass or The Underdark to reach the area of Act 2. For those who picked the Mountain Pass, they’ll see an old and overgrown Monastery in the background that can be approached.
Getting close enough to the front door will have the player witness a Githyanki kill a Gnome in a cutscene, making it an immediate point of interest to explore. After the main doors are shut, players will be wondering how to enter the Monastery themselves.
Updated On October 26th, 2023 By Joshua Leeds: Even a seemingly meaningless Monastery in Baldur’s Gate 3 holds all sorts of situations to explore and experience. The Monastery is one of those places that players should explore, and this article has been updated to include additional information to help players trying to get through it.
Getting Through The Monastery
When facing the large door the Githyanki entered the Monastery through, look to the left at the destroyed stained glass window. Walk through the broken window to enter the building, where you’ll quickly find a room full of drunk Kobolds. Use fire magic to ignite the alcohol within them and blow the room up to make this fight much easier. You can also target the barrels of alcohol if it’s an easier target; but make sure your party is far away to not get caught in the blast. Loot the bodies and make sure you find the enemy that carried the Ceremonial Mace. Head out the back left door, follow the path outside the Monastery, and jump up the rocks until you’ve reached the roof of the room you were just in.
Straight ahead will be some vines leading to the highest point of the Monastery. Make sure you’re ready for a fight and climb up to find Giant Eagles. Failing the Animal Handling check will result in the eagles attacking you. Within their nest is the Ceremonial Warhammer which players should grab. Taking the Warhammer will also make the Eagles attack even if you passed the check.
After engaging with the first two eagles, one of them will use their first turn to call in other giant eagles that will appear on the lower level you just came from. Be sure to stay away from the ledge you just entered from as the eagles up top will attempt to push you with a strength check your party members to the other eagles down below. After clearing out the eagles, head to the far side of the building that you came upon to find more vines leading down.
At the bottom of the vines will be a locked room with a Guardian Of Faith behind a locked door. Open the door and kill the Guardian to obtain the Ceremonial Battleaxe at its feet. The Guardian Of Faith won’t start off hostile to you, so take this moment to position your party and prepare for the fight. The Guardian Of Faith will only react to you, and will damage those who attack it or try to run outside of its area of effect, making ranged spells your best option.
Now go out of the room the Guardian was in and turn left, following the path down the stairs. In the next room with the talking statue, destroy the barricade in the back left before progressing to the large main room. From here, you’ll be on the other side of the main door, which can be opened with the lever along the left wall of the door.
How To Solve The Rosymorn Monastery Puzzle
With all three Ceremonial weapons in hand, go back outside and climb the vines along the right side, near where you hid when the Gnome was killed. Fight the enemies and follow this short path to the room with the stained-glass window surrounded by pedestals. In this room, you’ll need to take the Ceremonial Weapons out of your inventory and place them on the correct pedestals. The Longsword is correct as is and won’t need to be touched.
When walking in, place the Battleaxe on the back left pedestal, the Mace on the back right pedestal, and the Warhammer on the far right pedestal. Completing this puzzle will reward players with the Dawnseekers Crest, and the Ceremonial weapons can be picked up on your way out. After using the ceremonial weapons in this puzzle, they can either be used as regular weapons or even sold if you don’t want them.