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Phasmophobia has many challenges you can complete to prove that you are the best ghost-hunter in town and one of these challenges is No Evidence. In this challenge, the ghost will not give you any evidence and you have to identify them based on their behaviors.
However, it can get difficult to keep track of different behaviors, but don’t worry. In this Phasmophobia guide, I’ll tell you how to complete the No Evidence challenge and explain all ghost behaviors.
How to complete the Phasmophobia No Evidence Challenge
To start this challenge, you have to go to the difficulty options and scroll to the very left until you come across “Challenge” difficulty. It will also mention the map where you have to complete the challenge.
Once you start the game, you have to identify which ghost you are hunting, but they won’t give any evidence. To help you, below is the table with characteristics for all ghosts in Phasmophobia to help you complete this challenge.
Ghosts | Behaviors to identify them |
Banshee | It hunts based on individual sanity, which is 50%, and ignores average sanity, and it has a special scream on the parabolic microphone. |
Demon | It hunts at 70% sanity, 20-second hunt cooldown, increased crucifix range, and reduced smudge stick effect duration. |
Goryo | It is visible only on DOTS via cameras, doesn’t roam far, and it can’t change rooms. |
Hantu | It is faster in the cold, slower in warmth, has visible breath in the cold during hunts, cannot turn the power on, and is likely to turn the power off twice. |
Jinn | It can’t turn off power, has increased speed when far from players, and has normal speed without power. |
Mare | It can’t turn lights on, might turn off lights immediately, and has varied hunt thresholds by light condition. |
Myling | Quieter footsteps during hunts and increased parabolic microphone activity |
Oni | Very active, less blinking during hunts, and cannot perform “airball” events |
Onryo | It has a unique reaction to candles and hunts at any sanity after blowing out candles. |
Phantom | More blinking during hunts and disappears when photographed |
Poltergeist | It throws multiple objects and has a higher chance of throwing items during hunts. |
Revenant | It is very slow without Line of Sight but faster with it. |
Shade | It is less interactive with multiple people and has a lower hunt threshold. |
Spirit | Extended smudge stick effect duration. |
The Twins | Interacts at two places at once and varied hunt speed for each twin. |
Wraith | It leaves no footprints in salt, and it can teleport to players. |
Yokai | Triggered by talking near it, but has limited hearing range during hunts. |
Raiju | Speed increases near electrical equipment during hunts. |
Obake | Can leave six-finger handprints and may shapeshift during hunts. |
The Mimic | Exhibits behaviors of other ghosts, but shows orbs as evidence on camera. |
Moroi | Speed increases with sanity drop and curses players for double sanity drain. |
Deogen | It is extremely fast and knows player locations, but it slows down when close to the player. |
Thaye | Hunt threshold decreases over time and becomes less active and slower. |
Yurei | Smudging traps it in its room and may cause significant sanity drops |
For more Phasmophobia guides, check out All Monkey Paw Wishes in Phasmophobia & What They Do or Perfect Investigation Bonus in Phasmophobia, Explained on .