If there were to be a list of iconic or legendary Pokémon, across all the generations, this very Pokémon would surely make it to the front row according to the majority of fans of the anime. In this Pokémon Unite Metagross guide, we have entirely discussed how to play with Metagross, the All-rounder, from start to end. One must make sure to read till the end to know about this Generation III Steel/Psychic-type. Metagross is a melee-type Physical damage-based All-rounder, which requires intermediate-level handling.
Metagross is available in the Pokémon Unite Committee for 575 Aeos gems. The exchange for coins would only be possible after 1 week from its release, for either 12000 or 14000 Aeos coins. Players can also obtain a 3-day limited license of Metagross as a commemorative login reward.
As expected, Metagross has a combination of Psychic-type, and Steel-type moves. Here are the details of those movesets in Pokémon Unite.
Basic Attack
Becomes a boosted attack with every third attack, striking with an increased area of attack. When the Pokemon hits an opposing Pokemon with a boosted attack, the cooldown of Iron Defense, Meteor Mash, or Gyro Ball is reduced (10%). When the user hits two or more opposing Pokemon with this boosted attack, the moves’ cooldowns will be reduced even more (20%).
Passive- Clear Body
Reduces the duration of hindrance effects by 10% when enemy players are nearby. The more enemy players there are, the more the hindrance effects are reduced, up to a maximum of 5 enemy players (50% max).
Ability 1- Iron Defense
The user is granted a shield, and the user’s next basic attack becomes a boosted attack.
Ability 1 upgrades at Level 5
At Level 5, Iron Defense evolves into either of these 2 moves based on your choice:
Meteor Mash | Gyro Ball |
---|---|
The move has the user charge power in its fist, dealing damage to opposing Pokémon in an area of effect while granting itself a shield. The more opposing Pokémon this move hits, the more the shield effect is strengthened and the more damage the user deals with its next basic attack. This next basic attack hits with a hard punch fired like a meteor, dealing damage to opposing Pokémon in an area of effect. Type– Melee CD- 11s |
This steel-type move has the user spin rapidly, dealing damage to nearby opposing Pokémon. When the outer edge of the spin hits an opposing Pokémon, the user is granted a shield. If this move hits many opposing Pokémon or hits Pokémon on the opposing team, the shield effect becomes stronger. Type– Melee CD- 5s |
Upgrade: Restores the user’s HP when the punch hits an opposing Pokémon. | Upgrade: If the shield effect remains for a set amount of time, the user recovers the same amount of HP as the remaining shield effect. |
Ability 2- Tackle
Scan in a designated direction. If the scan hits an enemy, the user then charges toward the enemy hit, dealing damage.
Ability 2 upgrades at Level 7
At Level 7, Tackle evolves into either of these 2 moves, based on your choice.
Zen Headbutt | Magnet Rise |
Fires a psychic wave in a designated direction. If the move hits an enemy, the user then charges toward the enemy hit, dealing damage and throwing them for 0.8s.
Type- Dash |
Has the user levitate for a set amount of time using electrically-generated magnetism, increasing the user’s movement speed. If the user performs a basic attack while levitating, the user falls on the ground forcefully, dealing damage to nearby opposing Pokémon and throwing them. Type- Buff CD- 10s |
Upgrade: Reduces damage taken from opposing Pokémon for a short time after the user deals damage. | Upgrade: While levitating, the user receives reduced damage from opposing Pokémon. |
Unite Move- Compute and Crush
The move has the user quickly analyze the position of nearby opposing Pokémon, granting the user a shield effect based on the number of opposing Pokémon analyzed. When X or fewer opposing Pokémon are analyzed, the user lunges toward the opposing Pokémon with the lowest HP, dealing damage to it. If an opposing Pokémon is knocked out by this move, the user recovers a portion of its Unite Move gauge. When X or more opposing Pokémon are analyzed, the user lunges toward the opponent with the lowest HP, dealing damage to nearby opposing Pokémon and creating a wall around itself.
Further in this guide, we will discuss the best-held items for Metagross in Pokémon Unite, as well as its best battle item.
Best held Items
Item | Utility |
Focus Band | Helps recover health during intense 1v1 battles and goes well with its shield-based gameplay. |
Razor Claw | Razor Claw synergizes well with Metagross’ combos, allowing its attacks to deal increased damage and slow targets after using a move since it is a melee-type Pokémon. |
Muscle Band | It would go well with the Basic Attack and Meteor Mash or Gyro ball synergy. |
Based on gameplay and suggestions from many sources, these 3 may be the best item build for Metagross. However, players can also try the following builds.
- Attack Weight, Resonant Guard, Razor Claw
- Focus Band, Muscle Band, Weakness Policy
- Focus Band, Razor Claw, Resonant Guard
Best Battle Items
- The Eject Button can help during the combo moves.
- X-Speed can help with mobility.
- Potion can also help to be alive during group fights.
Our Pokémon Unite Metagross guide includes the perfect game plan for the early and late games during Unite battles.
Early Game
Early into the game, Metagross will be able to learn both Aerial Ace and Ember as its first moves upon reaching level 3. Go with Aerial Ace first so Metagross can traverse along the lanes faster to farm Wild Pokémon. Ember is okay upon reaching level 3. Learn Tackle first, as said earlier, to move quickly and farm along the lane.
Farm nearby enemies (to the goal zone) first and try to at least reach level 3 quickly to learn Ember for a ranged move. Beware of enemies, keep them away with Ember. Farm the Altaria in the middle of the lane, gain more levels quickly, and try to score