Minecraft is one of the most successful and popular games of all time. It is a sandbox video game developed by Mojang. The game was created by Markus “Notch” Persson in the Java programming language. Minecraft has been ported to several other platforms and is the best-selling video game of all time, with 200 million copies sold and 126 million monthly active users as of 2020. Depending on the game mode, players can fight computer-controlled “mobs”, as well as cooperate with or compete against other players in the same world. In this article, we are going to discuss the top 10 dangerous mobs in Minecraft.
Game modes include a survival mode, in which players must acquire resources to build the world and maintain health, and a creative mode, in which players have unlimited resources. Players can modify the game to create new gameplay mechanics, items, and assets. These top-level mobs are dangerous and violent from the start and some may become violent after being provoked in Minecraft. We are also excluding big mobs like the Ender Dragon and Wither because they are considered boss mobs.
Top 10 dangerous mobs in Minecraft
1. Wolves
Wolves are one of the cutest and most adorable mobs in Minecraft. Along with that, it is one of the most dangerous mobs in the game. At the first meeting, wolves will behave quite nice and friendly. Even players can tame them with a bone. A collar will appear around its neck after taming.
But if players try to hit the wolves, they will become violent and will attack the player in a pack. Their eyes will turn red when they are angry. Usually, it attacks sheep, rabbits, etc. But killing a player is one of the easiest tasks for them.
2. Evokers
The evoker is a spell-casting illager found in woodland mansions and raids and is the only source of the totem of undying. Evokers attack players, villagers or baby villagers, iron golems, snow golems , and wandering traders within 12 blocks. They are neutral towards every other mob except illagers. The evoker has two different attack methods, namely fang attacks and summoning vexes.
The evoker signals a fang attack by producing dark purple particles and a low-pitched horn-like sound. Several fangs rise out of the ground, then snap shut and vanish. Players caught in the attack are dealt 6 damage. The evoker signals the vex attack by producing white particles and a higher-pitched horn-like sound. Three vexes appear nearby and damages the player.
3. Zombie Piglin
Zombified piglins are undead variants of piglins and piglin brutes that inhabit the Nether. A zombified piglin becomes hostile when it or another nearby zombified piglin is attacked. Zombified piglins can spawn in nether wastes and crimson forests, nether portals, from pigs struck by lightning or from piglins or piglin brutes in the Overworld or the End. They have a 5% chance of spawning as baby zombified piglins.
Both zombified piglins and piglins do not spawn on top of nether wart blocks or shroomlights. All zombified piglins spawn with a golden sword, which has a small chance of being enchanted in Normal or Hard modes, up to 25%. This chance varies depending on the difficulty. A zombified piglin spawns when lightning strikes within 4 blocks of a pig. If the pig is a piglet, it then transforms into a baby zombified piglin. These mobs are very dangerous with 6 damages per hit in easy mode, thus making it into the list of top dangerous mobs in Minecraft.
4. Ravagers
They are a bunch of large bovine hostile mobs that spawn in raids and attack players, villagers, wandering traders, and iron golems. They spawn starting at wave 3 as part of a raid. Hostile toward players, iron golems, adult villagers, they wander traders within a 32-block radius.
They attack by ramming enemies with their head, dealing a knockback of 5 blocks. They are very dangerous and can even kill an iron golem with their ram attacks. Rightly so, they make it into our list of top dangerous mobs in Minecraft.
5. Spider Jockeys
There is a 1% chance for a spider to spawn with a skeleton riding it, forming a spider jockey. Spider jockeys spawned in narrow enclosures can cause the skeleton rider to die of suffocation, due to the spider scaling the walls. The spider controls the movement, so a spider jockey wanders in the day and pursues the player at night or in dimly lit areas when the spider is hunting.
The two creatures attack and take damage individually. If the spider is killed, the skeleton continues to attack and move, and vice-versa. A spider jockey can attack two different players in multiplayer. A spider jockey can kill itself – sometimes the skeleton arrows injure the spider and other times the spider’s pouncing can run the skeleton into its own arrow. The spider jockey is agile and hard to kill. The skeleton on its back continuously throws arrows towards the player. After killing a spider jockey, a player gets a double amount of loots compared to other mobs.
6. Elder Guardians
An elder guardian is a stronger, larger variant of the guardian that can inflict Mining Fatigue. Three of them spawn inside an ocean monument; one in the penthouse room and one in each wing. Elder guardians do not swim around as much as normal guardians. They do not swim away when approached by a player it is targeting, unlike regular guardians.
Like normal guardians, elder guardians attempt to attack both the player and squid. The elder guardian’s eye follows and stares at any nearby players, and always looks directly at its target. The eye still follows a player under the effects of a potion of invisibility or in spectator mode but doesn’t attack. The elder guardian has three methods of attacking, including firing its laser, inflicting mining fatigue, and a defensive thorn-like attack. Elder guardians are hard to kill because of the big HP of 80. Their attacks are also very dangerous. It deals with 5 damages per hit in the easy mode.
7. Blaze
Blazes are floating hostile mobs found in nether fortresses, and are the only source of blaze rods. Blazes spawn naturally in nether fortresses at a light level of 11 or less. They can fly, although when not attacking they stay on the ground or sink slowly through the air. Blazes attempt to swim upward in lava or water. Despite taking damage from water, blazes do not attempt to protect themselves if pushed or dropped into water. Their pathfinding does not avoid fire or lava but does avoid water.
Blazes target players within 48 blocks. If a blaze is damaged by a player or other mob, it alerts other blazes within 48 blocks to target the attacker. Blaze’s normal attack is a trio of fireballs, shot from up to 48 blocks. Blaze shoots only when it has a line of sight to its target. If the line of sight is broken in the middle of its volley, the blaze suspends the remainder of its volley until a line of sight returns. Blazes are hard to deal with when they come in a pack, but a player can easily beat a single blaze with arrows due to their low HP.
8. Ghast
Ghasts are large white floating jellyfish-like hostile mobs that live in the Nether which shoot explosive fireballs at the player. They spawn only in the basalt deltas, nether wastes, and soul sand valley, all three of which exist only in the Nether dimension, and in any light level. Ghasts float around the Nether with their eyes and mouth closed and periodically make crying sounds, which can be heard from up to 80 blocks away. They have a hitbox of 4×4×4 blocks, as well as 9 tentacles.
When within range, ghasts face the player and shoot a fireball every 3 seconds, opening their eyes and mouth and making a screeching sound as they do so. Just like the blaze, they require a line of sight to the player before firing, which can be blocked by any solid block. Ghasts can cause other mobs to attack them but never target other mobs, they only attack players. It does not attempt to draw closer to the player when at long range and may float away. Ghasts shoots fireball towards players that deal 6 damages per hit. This damage can increase up to 25 depending on the difficulty.
At close range, it is one of the most powerful mob attacks in Minecraft, fourth only to the explosion of a charged creeper, the melee attack of an iron golem, and the explosion of a wither. They may look cute and sad, but they are one of the most annoying and dangerous mobs in the game.
9. Enderman
The enderman may look innocent or sad but don’t let him fool you. They are one of the most ferocious mobs in the game. Do whatever you want, but do not make eye contact with an enderman. Eye contact triggers the enderman. They are tall, black neutral mobs from the End that have the ability to teleport and pick up blocks. An Enderman can spawn in areas with light level 7 or less (11 or less in the End) on any solid surface having at least three empty spaces above. They are the only mob that spawns in all 3 dimensions – Overworld, Nether, and End. When they get killed by a player or a tamed wolf, it has a 50% chance that it will drop an ender pearl.
Endermen are neutral mobs, meaning they are passive unless provoked. An Enderman can be provoked by a player or other mob attacking them and the other way is discussed earlier. If provoked, Endermen open their mouths and begin to shake angrily; they also make loud, lengthy, threatening sounds while being stared at. If the player continues to maintain eye contact, the Enderman does not run, although it may teleport away. Once the player stops looking at the Enderman, it runs toward the back of the player to attack.
Endermen can be damaged by melee attacks, water, lava, fire, splash water bottle, and rain. An aggravated Enderman pursues the player until it is either killed or distracted by exterior elements, such as rain or fire. They do not take damage from sunlight like undead mobs. Endermen have a unique ability to pick up, carry, and set down certain block types. These attributes make him one of the strongest, dangerous and annoying mobs in Minecraft.
10. Creeper
It is arguably the most popular and dangerous mob in Minecraft. As its name says, the creeper moves silently and explodes nearby of a player. The explosion damages both the player and its nearby blocks. It is a common hostile mob. Due to their distinctive appearance and a high potential for killing unwary players as well as damaging the environment and players’ constructions, creepers have become one of the icons of Minecraft, both among players and non-players.
Creepers are a major source of gunpowder as well as the only way to obtain most music discs. When struck by lightning, a creeper becomes charged, which amplifies its explosion power. They can chase any player within a 16 block radius and 4 blocks vertically. A creeper’s detonation can be halted if the player leaves the blast radius, including by knocking back it, going out of the creeper’s sight or if the creeper is killed before the explosion. A creeper only explodes if it has an uninterrupted line-of-sight with the player throughout the entire 1.5-second countdown. Unlike most mobs, the creeper does not have an idle sound, nor does it have unique step sounds.
Although it does make normal stepping and swimming sounds, it is hard for the player to distinguish those from sounds they make themselves. This makes the approaching of a creeper to an unwary player hard to notice until it starts hissing. Using a flint and steel on creeper forces an explosion. Creepers flee from ocelots and cats within a 6 block radius. These are not targeted by tamed wolves, iron golems or zoglins. The explosion caused by a charged creeper is twice as powerful as the explosion caused by a creeper.
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