This week brought some positive news about the progress of the FidelityFX Super Resolution (FSR) scaling technology. A year after the release of the first version, AMD published the source code of a new and more complicated FSR 2.0 technology and now there are 22 projects with FSR support in the list of the released and expected games. FSR 1.0 has become the fastest implementation of gaming technology in AMD’s history, and with the new version the company is not going to slow down. To speed up the integration, the company prepared special plug-ins for the popular Unreal Engine versions 4 (4.26/4.27) and 5, which became officially available the day before, reports VideoCardz with reference to information GPUOpen on Twitter (blocked in RF).
Unlike the first version, AMD FSR 2.0 is temporal scaling and considers more data, including motion vectors. This can complicate integration to some extent, but if the game engine already implements motion vector tracking or supports other temporal scaling technology, integration won’t take long. For the Unreal Engine this time can be reduced, it has everything you need, and now a special plugin has been added as well. Definitely, this is positive news, Unreal Engine is a popular engine, which means more games will support FSR 2.0 technology, realizing the full technological potential of Radeon RX video cards.
- Source:
- VideoCardz