Advertisements

Baldur’s Gate 3: Every Wizard Subclass, Ranked

Advertisements

Baldur’s Gate 3 is a game loaded to the brim with choices, options, possibilities, and unpredictable outcomes. Each roll of the dice presents a different chance to succeed or fail, to make a friend or to start a fight…and the options start stacking up even prior to the game really starting. Before gamers get down to smashing skulls, slinging arrows, and chucking spells, they will have to create their character and choose their class.


There are eleven base classes to choose from in Baldur’s Gate 3. Of the class choices that can be made, the Wizard is always a popular option, with their fireballs, high-casting damage, and awesome wizard robes. So, if you happen to have chosen to become your best Wizard and need help choosing what subclass to choose, you’ve come to the right place. Below is a ranking of all the Wizard subclasses in Baldur’s Gate 3.

Advertisements

Updated by Jeff Brooks on October 14, 2023: This guide has been updated to include new links throughout to help guide readers to relevant and valuable content to enhance their Baldur’s Gate 3 experience.

8 Illusion

Baldur's Gate 3 wizard subclass illusion

Illusion is a subclass focused on disguises, distractions, and debuffs. This subclass is best for a sneaky mage and might be good for smaller-party playthroughs. Outside of being able to turn yourself invisible, you can also do the same to creatures in the world.

Level Bonus

Spell

Description

2

Improved Minor Illusion

Bonus Action that can be cast even when Silenced

6

Invisibility

See through magical cloaks and disguises

10

Illusory Self

Creates phantom image for enemies to attack

7 Transmutation

Baldur's Gate 3 transmutation wizard subclass

This school lets the Wizard transform things into useful items for your allies or against your enemies. Although it’s not the most dynamic school, it still is useful, especially to players who don’t want to continually buy potions and gear from vendors. Transmutation can also have some powerful in-battle effects, so, despite it ranking pretty low on the list, if you’re curious it’s worth a try.

Level Bonus

Spell

Description

2

Experimental Alchemy

Create 2 potions instead of 1 when crafting

6

Transmuter’s Stone

Provide a small rock to an ally for some fantastic possibilities

10

Bluejay Transmutation

Transform an enemy into a Bluejay for 5 turns, or until their health runs out

6 Necromancy

Baldur's Gate 3 wizard subclass

The School of Necromancy for the Wizard subclass is focused on death and dying. This one is ideal for playthroughs with undead minions, having resistance to those in the afterlife, and doing everything creepy in between. There is also some practical help for staying alive during battles.

Level Bonus

Spell

Description

2

Grim Harvest

Whenever an enemy dies from your spell, gain a small heal

6

Animate Dead

Bring forth undead minions out of corpses to fight on your side

10

Undeath

Get resistance to Necrotic damage and undead damage related

5 Divination

Baldur's Gate 3 wizard subclass

This school is for those those who want to communicate with creatures, see in the dark, and can affect attack rolls by “seeing the future.” Divination lands around the middle of the list because, although it can be very useful, it’s not the best subclass for damage or unique mechanics. A lot of what the subclass provides here can be found in a normal Druid playthrough. However, being the divine mage has its perks too.

Level Bonus

Spell

Description

2

Portent Dice

Affect 2 Attack Rolls or Saving Throws each long rest

6

Expert Divination

Portent Dice now resets every short rest

10

Darksight & Third Eye

Gain sight in dark areas and the ability to see invisible creatures

4 Enchantment

Baldur's Gate 3 wizard subclass

This school lets Wizards power up their spells increase damage and provide key buffs to their allies. This is also where you can Charm certain enemies and have certain effects on conversations as well. Enchantment is a great base subclass to choose from, and if you’re just looking to hypnotize enemies and buff your allies, this is the place to do it.

Level Bonus

Spell

Description

2

Hypnotic Gaze

Stun an enemy over several turns, as long as the Wizard doesn’t take damage

6

Instinctive Charm

Force an enemy to attack a different target

10

Split Enchantment

All Enchantment spells can now target 2 targets instead of 1

3 Abjuration

Baldur's Gate 3 wizard subclass

The Abjuration School and subclass are meant for the protection of yourself and your allies. With different shields, protective spells, and general defensive abilities, this is a great choice for those looking to avoid being too much of a squishy DPS character.

Level Bonus

Spell

Description

2

Arcane Ward

Creates a shield that lasts for several turns

6

Projected Ward

Give the same shield-granting ability to an ally or friendly creature

10

Improved Abjuration

Increase to effectiveness of Abjuration spells; increases the quality of Arcane Ward

2 Conjuration

Baldur's Gate 3 wizard subclass

Conjuration comes in at a close second-place ranking because it’s one of the best subclasses for Wizards, hands-down. This school grants Wizard familiars, more crowd-controlling abilities, and new spells and mechanics. Conjuration spells can help a Wizard to stay alive and navigate the battlefield with various helpful spells and additions.

Level Bonus

Spell

Description

2

Create Water

Conjure water to throw or rain down in a small area

6

Teleport

Instantly move between two locations

10

Focused Conjuration

Helps to ensure the casting of Conjuration spells can’t be affected by enemies

1 Evocation

Baldur's Gate 3 wizard subclass

Evocation gets the number 1 spot here because it’s simply a powerhouse of a subclass for the Wizard. It’s probably the most overtly offensive choice of schools and for players that are looking to just wipe out enemies while being the squishiest DPS character, this is the subclass to choose.

Level Bonus

Spell

Description

2

Sculpt Spells

Makes allies take zero damage from your aoe spells

6

Potent Cantrip

Cantrips still cause half of the damage when enemies land a successful Saving Throw

10

Empowered Evocation

Adds Intelligence to make spells cause more damage

Advertisements

Leave a Comment