Image via Behaviour Interactive
Behaviour Interactive has announced some significant changes during its 6th Anniversary broadcast. Now the developer behind the hit horror game Dead by Daylight has unveiled these changes. Patches are usually released on Tuesdays, so expect PTB The update will be launched on the June 28, 2022..
BDS Developer Update Summary – June 2022
DBD Revised Progression System
Privileges will no longer be unlocked through the Blood Network of each Assassin or Survivor by selecting a trainee perk. Instead, the first prestige of a character instantly unlocks a level 1 version of its unique perks for all other Assassins/Survivors. Prestigeing the same character a second and third time unlocks the Level 2 and Level 3 versions of unique perks to use. In addition, higher level versions of perks will randomly appear in the Bloody Web after unlocking Level 1.
On that note, prestige The character’s prestige is also changed. Once a character receives prestige, he will no longer lose his perks, items, supplements or offers. Perk slots will remain unlocked after receiving prestige. With this change, gaining prestige is no longer optional when reaching level 50.
Prestige is still tied to cosmetics, and upon reaching prestige levels 4, 5 and 6 players will unlock bloody prestige cosmetics. Reaching prestige levels 7, 8, and 9 will give one of the character’s unique benefits as an amulet.
The Sanctuary of Secrets also undergoes a change. Buying a perk in the Temple of Secrets instantly unlocks a level 1 version for all relevant characters. A repeat purchase will raise the level.
DBD Matchmaking Changes.
To encourage players to fill required roles, such as Assassin or Survivor, Behaviour Interactive will now offer Blood Point Bonus. to anyone who agrees to play the required role. Bonuses will range from 25% to 100%, depending on demand. Note that match bonuses will be disabled if cross-play is disabled.
DBD gameplay updates.
- Hit generator now instantly removes 2.5% of maximum progress.
- Generator repair increases to 90 seconds (from 80).
- The time for destroying walls and pallets is reduced by 10%.
- Generators can be kicked 10% faster (yay!).
- The waiting time for a successful base attack is reduced by 10%.
- Duration of survivor’s speed increase on hit is reduced by 10%.
- Bloodlust is now activated 15/30/45 seconds after the start of the chase.
- Survivors receive a five-second Endurance effect after being chased away. Survivors also receive a 7% Haste effect for five seconds. However, the effects will be canceled if the survivor does the following Notable Actions.:
- Alternator repair
- Healing yourself or others
- Cleansing or blessing of a totem
- Sabotaging the Hook
- Unhooking others
- Opening the exit gate
DBD Meta Perk Changes
Killer Meta Perks
- Barbecue and chili: The blood point bonus is removed.
- Hex: Ruin.: Reduces the regression rate to 50/75/100%.
- Pop Goes the Weasel: Generator will now lose 20% of his current (not total) progress.
- Corrupt Interference.: Deactivated when Survivor enters pre-death state.
- Tinkerer: Can now activate only once per generator with a base charge of 90.
- Hex: No one escapes death.: Upon activation, survivors will see a Hex Totem aura within a radius of four meters. Within 30 seconds the radius of effect increases to 24 meters.
- Scourge Hook: Resonance of Pain: Survivors will no longer scream, and the generator will no longer explode when you lose progress.
Survivor meta-perks.
- Dead HardStamina effect only works for one second.
- Decisive Hit: Will now be deactivated as soon as the Exit Gate is triggered. Stun duration will also be reduced to three seconds.
- Borrowed time.: Increases the duration of the Stamina effect by 6/8/10 seconds and increases the duration of the movement speed bonus by 10 seconds for any Survivor you unhooked. These effects will be canceled if the detached Survivor takes a Noticeable Action.
- Iron Will.: Reduces the level of pain reduction to 25/50/75%. Iron Will will no longer be active when depleted, though it will not cause depletion.
- Self-Help: Healing speed will be reduced to 25/30/35%, and item effectiveness bonus is completely removed.
- Spine Chill.Activates only if the assassin is in line of sight of the survivor. The Spine Chill effect lasts 0.5 seconds. Finally, the vault movement speed bonus will be completely removed.
DBD Changes to non-meta perks
Assassin Perk Buffs
- Reloading: Along with the current effects, “Overcharge” causes the shock generator regeneration rate to increase from 100% to 400% for 30 seconds.
- Eruption: Increased penalty to generator regression to 10% and duration of incapacitation effect to 15/20/25 seconds.
- Knockout: In addition to its current effect, Knockout will make dying Survivors crawl 50% slower for 15 seconds and reduce their recovery speed by 25%.
- Culrophobia: To make healing within Killer’s horror radius even more unattractive, Kulrophobia will now increase the skill check rate by 50% in addition to its current effect.
- Dark Devotion.: Dark Devotion will now activate every time Obsession loses health.
- Push: Jolt allows the Assassin to regenerate generators simply by killing a Survivor. To make it more consistent and punish for careless Survivor actions, we removed the waiting time.
- Deadly Stalker.: In addition to the existing effect, Lethal Pursuer now increases the duration of all aura reading effects by two seconds.
- Scourge Hook: Gift of Pain.: Increase up to 10/13/16% action speed penalty.
- Thanatophobia: Increases the action speed penalty to 4.5/5/5.5% for each Survivor, up to a maximum of 18/20/22%.
- Scourge Hook: Monstrous Sanctuary: This perk now converts all Basement Hooks to Beach Hooks. In addition, Scourge Hooks will now advance entities 10/15/20% faster – but only if the assassin is not within 24 meters.
Survivor Perks Buffs
- Calm Spirit: In addition to the current Calm Spirit effects, you can now open chests, clear and bless totems silently, though at a 40/35/30% reduced speed.
- Saboteur: After several months of training, Saboteurs can now detect Beech Hooks. Their auras are displayed in yellow when a Survivor is on them. Use this information to your advantage to prevent the activation of Hook of Beech perks.
- Knowledge of Botany.: Knowledge of botany now increases healing speed effectiveness by 30/40/50%, up from 11/22/33%.
- Off the record.: When you are unhitched, you gain Stamina status effect for 60/70/80 seconds. The Stamina effect disappears when you perform a Notable action.
- Fortunate Incident.: Each second spent treating another Survivor increases the duration of the Lucky Break by one second (total time cannot exceed the initial duration).
- PharmacyNow Apothecary will activate every time you are wounded, guaranteeing you a first aid kit when you search your chest. This effect can be triggered several times in a single test.
- The Only Survivor.: In addition to hiding your aura, Sole Survivor now increases generator repair speed by 75% and exit gate and hatch action speed by 50%. These effects only take effect when you are the last survivor.
- Distortion: Gets 1 token for every 30 seconds spent within the assassin’s terror radius.
- Easy: In addition to the existing effects of Easy, your scratch marks will be more sporadic, making you more difficult to track. Also, your scratch marks will disappear 5/4/3 seconds earlier than 3/2/1.
- Déjà vu.: To help Survivors power the three nearby generators, Déjà Vu will now give a 5% bonus to the repair speed of detected generators.
- No One Left Behind.: In addition to the current effects, No One Left Behind will give a 7% bonus to movement speed to all survivors you unhook. In addition, the perk is now activated when the gate is actuated instead of being opened.
- Dark Sense.: Activating the generator activates “Dark Sense”. Next time Killer comes to you within 24m, his aura opens for 5/7/10 sec. Then “Dark Sense” is deactivated.
- Fortitude: In addition to the current effects, Fortitude now reduces the pain sensation by 75% when you are in a near-death state.
- Hope: Hope is useful for those who like to make late game saves, but because of its limited duration it can end at an inconvenient time. Since this perk is only useful at the end of a match, its duration has been removed completely.
- Overzealousness.: In its current state, clearing a totem gives a 6%/7%/8% bonus to repair speed. This bonus is now doubled if you clear a totem hex.
- We will live forever.: Like Barbecue and Chili, this perk gives a huge bonus of blood points. Behaviour doesn’t want blood points to dictate which perks to use, so they removed the bonus blood points from We’re Gonna Live Forever.
For more Dead by Daylight bonuses, check out the article Dead By Daylight: How to Get Frightful Flan in DBD on .