Here comes the explanation of why Fall Guys was so hard to log in and play a couple of games after the transition to the conditionally free model. It turned out that after the transition, the online reached about 20 million players at a time, which caused the servers to fall a little short. By the way, it was the same story with Rocket League, which switched to the free model two years ago.
On the official Twitter account of Fall Guys developers, there was a post, “We hit the incredible mark of 20 million players in two days. It was pretty hard to get into the game in the early days, especially on Xbox and Nintendo consoles. Apparently, the creators were working around the clock on the servers to keep the game running. It seems that the studio wasn’t ready for this kind of popularity, as it was during the Steam release.
Obviously, online can grow some more until the game’s popularity wanes, which takes a few weeks. For now, the developers are coping with such loads, and even have time to work on new content, a collaboration with Halo to celebrate the game’s release on Xbox. In the future there could be even more collaborations, since Epic Games is now helping the project, and we all know that company and its number of crossovers in Fortnite very well.