Home Behind 2 succeeds in developing the Darkest Dungeon formula with a modern setting and a few original features. With semi-automatic combat and an intriguing plot scope, this is an interesting, though somewhat unforgiving game.
The plot revolves around a young radical lady who returns to her natal country to destroy a despotic government, with two supporting characters: a regional agent and a local tribesman who has lost everything. The history of the conflict and the reasons why people fight are both important and entertaining, and the often stunning graphics add an adventurous touch to everything that happens, making it less brutal.
The game is great as a kind of survival game in a very unique scenario. Mining, searching, exploring, traveling, surviving, healing, and other systems immerse you in the materialistic mentality of someone living in a war-torn Middle Eastern country. Combat is the game’s most important feature, and switching to a timer-based real-time system allowed you to have both intense firefights and enough control to use your talents to swing the scales in your favor.
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A superior team can trample the adversary in seconds this way, while even teams will need to use the pause button to strategize their next move. While this form of semi-automatic gaming is most popular in mobile games, it shouldn’t be dismissed out of hand. You stay involved and control the outcome of each conflict by making you accountable for pre-battle preparation, formation and equipment, and the usage of various special equipment during combat. The most important thing to remember during the fight is to avoid critically wounding your main character; otherwise, the game will be finished.
The open environment and resource management are enjoyable, but the last third of the game is more about a lack of ways to spend resources than a shortage of resources. Oil, in particular, appears to be far too accessible and plentiful.
Vehicle fighting is a fun distraction and a minor component of the game, but it feels a little too simple if you maintain your vehicle in good shape and equip it properly.
You click on things while the players are running to collect resources while exploring locations (while avoiding traps that can also be clicked on). You’ll also come across a variety of randomly generated activities, such as assisting the injured, searching for an abandoned truck, going fishing in the nearby lake, and so on. You grow your base by acquiring more characters, leveling them up, and equipping them (equipment, which you also constantly improve).
The importance of proper pumping cannot be overstated. Depending on his class, each character should maximize the improvement of two primary traits. It’s also worth noting that these essential traits aren’t repeated while creating a squad for sorties, even though each of them may be required for a successful end. It’s also important to choose lessons and equipment that are appropriate for them. A sniper rifle, for example, is only useful in the last two places, where evasion and accuracy are boosted.
After a period, medical supplies (particularly for fractures) become scarce. Instead, utilize the resources to heal seriously damaged characters in the hospital. It also means you’ll need a bunch of secondary characters (in addition to the ones you use for roaming runs) to send on command center missions and have a backup in case something goes wrong.
Perhaps the game is meant to be so severe and difficult, but such games rarely add any variety to the tale-it hurts to play the same scenario over and over again, and you’ll have to do so because there’s a 99 percent chance you won’t pass the first time you play. This is the game’s pivotal battle between plot and roguelike gameplay. And this is one of the game’s major drawbacks. Although the remnants of the revolution, with which you can strengthen the heroine’s original qualities, are a wonderful bonus.
The story of a young woman who takes part in a revolution in her home country serves as both an inspiration and a roadmap. What struck me was the writing, which, while occasionally digging too deeply into superficial philosophy about motivation, justice, and the implications of revolution, conceals a great deal of cold cynicism in the descriptions of skills, factions, and missions. Reading the tooltip rewards you with more than one moment that crosses the delicate line between gloomy, bitter, and black humor, while the main plot sometimes aims too high.
Graphics and style
While the game’s style isn’t as defined as that of The Darkest Dungeon, it looks beautiful, is consistent, and fits the theme well. Slowing down during fighting, and scenery and portraits during cutscenes are all well-integrated. The only serious critique is that higher-level combat can occasionally devolve into a flurry of explosions, projectiles, and other effects, which is one of the reasons for the extensive use of the pause tool.
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With semi-automatic combat and an intriguing plot scope, this is an interesting, though somewhat unforgiving game. Home Behind 2 succeeds in developing the Darkest Dungeon formula with a modern setting and a few original features. Combat is the game’s most important feature, and switching to a timer-based real-time system allowed you to have both intense firefights and enough control to swing the scales in your favor.