Archbishop Andreus is one of the toughest bosses in Lies of P in the Cathedral section of Krat. Clues of his presence in the area are everywhere, from NPCs talking about him to collectibles mentioning his Grace.
First, you’ll have to completely kill him during his first phase when he’s a monster. Afterward, he’ll climb out the monster’s back in the form of a snake/humanoid creature with no face. Once you reduce his second phase’s HP by half, he’ll change his attack pattern and add two new moves that you’ll have to look out for.
Updated by CJ Kuzdal on October 13, 2023: This article has been updated to include an additional Lies of P video, bringing more beneficial content to readers.
General Tips To Defeat Andreus
- Since the boss is a Monster-type enemy, flame deals extra damage to him. It’s a good idea to equip the Flaming Legion Arm or a Flame attribute weapon. If you don’t have that, you can use the Fire Grindstone to give your regular weapons fire damage.
- This is a very long boss fight that will take a good chunk of time and a number of attempts. Remember to use the grindstone to restore your weapon’s durability lest you break it without realizing.
- Don’t try to parry every single attack. Dodge when you can, and parry when you can’t. Dealing damage is the most important thing, and parrying doesn’t help you do that.
- Strike once, then wait for his counter. Don’t attack him more than twice because he’ll catch you in a follow-up attack, and you won’t be able to dodge or block it in time.
- Learn how to parry his Tongue Attacks since he’ll be using them the most. Whenever the boss rushes back or pulls away from the player, he will perform a tongue attack if you rush towards him.
- Level up as much as you can before fighting him. If you’re still having issues, do some farming and level up some more and try again. You can also try upgrading your weapons, though at this point you’ll have a hard time going beyond +4.
Phase One – Leg Sweeps & Tongue Attacks
Phase 1 is the easiest part of the boss fight, but even this is relatively hard and will take you a handful of tries to get right. The Archbishop has a handful moves that you’ll need to remember in order to defeat his first phase.
Leg Sweeps
The boss has three different types of leg sweeps, each one having different telegraphed cues and animations.
- Three Hit Starter: The Archbishop often starts with this move if you don’t approach him at the start of the fight. He first brings his right leg down, then his left leg, then his right leg again, and then does a sweep with his left leg. Furthermore, he often continues the combo and starts another leg attack right after, so be careful.
- Crash And Sweep: This is the easiest of the three moves to dodge or parry. The Archbishop will bring his right leg all the way up and smash into the ground where the player is standing. The player has plenty of time to dodge this move and get out of the way. Even walking to the left or right works fine. About a second afterward, the boss brings the other leg in for a sweep, which can be dodged if the player gets the timing right.
- Screaming Meteor: This move starts with the boss screaming. Once the scream is over, he immediately swipes at the player with his right leg down. Then, he slams down with the same leg, and after a short delay, brings the other leg for a sweep. You’ll need to learn to anticipate the incoming attack by relying on the scream.
All these attacks can be easily dodged. Every time the boss does a sweep, it takes him a moment to begin the next action. The player can attack him at least once during this time, and then dodge when the next attack comes.
Tongue Attacks
There are three tongue attacks that the player will encounter against this boss.
- Tongue Slam: The boss brings out his large tongue and slams down on the player.
- Tongue Sweep: The boss moves his head to the player’s right and sweeps with his tongue.
- Long Tongue Sweep: The boss moves his head up the same way he would for a tongue slam, but instead moves his head to the far right and does a tongue sweep with a longer range.
Tongue attacks from the Archbishop don’t deal a lot of damage, but they cause decay if the player doesn’t perform a Perfect Guard or dodge them. It’s in your best interest to learn how to parry these attacks since the boss will be using them the most throughout the fight.
For the Tongue Slam, wait until the boss reaches the apex of his slam before pressing block. Similarly, block when the tongue sweep goes all the way to the right and starts to come towards you.
Grand Slam
The Grand Slam is a two-part attack by the Boss that does a significant amount of damage. The Archbishop will scream at the player and coil back slightly. He raises his body up and aims himself at the player, preparing to rush and slam into them. After completing the slam, the bishop does a sweep with his left leg.
The Grand Slam is a very hard attack to dodge because of its long-range and weird timing. You can dodge the sweep easily, but dodging the rush part of the attack is quite hard.
Before the boss slams into you, he will twitch just slightly. This is your cue to press block and do a Perfect Guard. It takes him a little bit to do the sweep, so you’ll have time to get one attack off. As soon as you see his elbow touch the floor, press block and see the sparks fly.
Fury Attacks
This boss has three total fury attacks for the first phase, each one a slight variation of jumping onto the player.
- Seeking Slam: This is the hardest of the three slams to dodge, so it’s best if you learn how to parry it. The boss will rise up on its legs and start to tilt toward the player while flashing red. After a few moments, he travels a decent distance to slam right on top of where the player is. You can run away from the attack and avoid it, but it doesn’t work every time, especially if you’re close to the enemy when the animation starts. You can parry it if you press block right when you see the underside of the boss.
- Stationary Slam: During this attack, the boss stands up, doesn’t face the player, and sits back down. You don’t need to worry about parrying this attack since it’s quite easy to dodge. Just run slightly further back then where the boss is and you’ll be fine. However, it can be hard to distinguish between the Seeking Slam and the Stationary Slam so be careful.
- Backward Slam: The Backward Slam is the easiest to dodge out of the three. The Boss gets up and tilts slightly forward till he’s right on top of the player. The key to dodging this is the dodge behind the boss instead of trying to get in front of him.
Phase Two – Faceless Form
In the Second Phase, Andreus comes out of the back of the monster and reveals his faceless form. He has some interesting dialogue that provides some context to how he became the way he is, but it doesn’t reveal the whole story. During the second phase, the boss changes his attack pattern significantly.
During this phase, the player will have to face the humanoid or the monster part of the boss at different times. Both have their own set of moves that need to be memorized.
Humanoid Attacks
- Long Stab: The boss will retreat and wind itself back, pointing its staff at the player. Then, it will rush forward to deliver a stabbing attack. The player can parry this, but the timing will differ depending on how far away the player is standing. It’s much easier to dodge since the boss doesn’t change its trajectory once he starts the attack.
- Staff Grind: The enemy will put its staff to the ground and move around the map, grinding it along the way. This attack doesn’t normally hit the player, only being a danger if you’re very close to the boss.
- Sweeping Attacks: This boss does multiple types of sweeping attacks with its staff and wing. It can come from the left, the right, and both one after the other. These attacks are relatively easy to dodge and parry.
- Staff Slam: The boss rises in the sky, waits a bit, and slams down on the ground creating a small shockwave. This same attack is sometimes used as a fury attack but can be easily avoided due to its small range.
- Sweep Retreat: After you deal a bit of damage to the boss, it will do a sweeping attack and change orientation while moving backwards such that the monster portion is now facing you.
- Walk Slam (Fury Attack): The boss gets up and starts walking towards you, eventually slamming into the ground. You can walk underneath and go behind the boss to avoid this attack. Afterward, you’ll be facing the monster part of the boss.
Monster Attacks
The monster portion of the boss has a lot of the same attacks as the previous phase. However, it has some additional attacks you’ll need to worry about as well. Furthermore, some of the attacks are sped up, so the timing is just slightly different — enough to catch you off guard.
- Horn Rush: The monster will pull back its head and rush at the player with a small delay. Afterward, it often uses the tongue slam and tongue sweep attacks.
- Leg Attacks: The second phase boss’ monster part has most of the same leg attacks as he did in phase 1. However, he also has a few new reactionary attacks that he does when the player is at its flanks, so watch out for them.
- Long Walk: The Long Walk is this boss’ hardest attack to counter. He will start the attack like a normal leg attack by raising its leg and slamming it down. However, it will continue to slam alternating legs in front of it, moving toward the player with each slam. This will continue for a ridiculous amount of time before the enemy decides it has had enough and sweeps one of its legs at the player, ending the onslaught. This attack is very hard to dodge due to the large range and should be parried instead.
- Grand Slam (Fast): During Phase 2, the boss uses the Grand Slam attack from phase one without any wind up, making it hard to predict. However, he balls his fists up right before he jumps at the player, so be on the lookout for that.
- Forward Slam (Fury Attack): The monster form of the enemy will stand up on its legs, tilt forward, and try to crush the player beneath it. However, this is quite easy to dodge since the boss won’t jump on top of the player, but in front.
Phase Three – The Final Stretch
After you’ve whittled down the boss to around half his HP during the second phase, he will unlock two new moves that you’ll need to look out for. These moves aren’t the worst thing around, but they deal a lot of damage and can immediately kill you if you’re not careful.
- Ergo Beam: The boss will get up and open its chest, exposing a large blue orb inside. He will start to gather energy and release it straight at you, creating a shockwave of Ergo on the ground as well. This attack cannot be blocked or parried and must be dodged. You can either run toward the boss and hide underneath its body or run away to the other side of the arena to avoid the attack.
- If you decide to go underneath him to take advantage of the cooldown period, make sure you dodge away from him as soon as he finishes the attack as he will slam down into the ground right afterward.
- Screaming Rush: The boss will scream loudly and get ready to rush towards you. He will slam into you twice during this rush, and he will rush at you 2–3 times. After the rushes, he will do a frenzy sweep attack that you’ll have to dodge or parry.
Boss Eliminated – Rewards
Killing the boss doesn’t give the player any Quartz since he is a monster-type enemy. However, you’ll get a special Ergo which you can exchange for a Special Weapon with the Treasure Hunter. You will also get about 9,000 Ergo on top of that.
After you kill the boss, you’ll also get an interesting cutscene that will reveal key information about the Puppet Frenzy.