Oh, how many copies are broken about the supposedly irreparable damage of computer games to the normal human psyche. From the public burning of the acclaimed stealth action game “Manhunt” to the even more popular and famous Rockstar Games series GTA, which they simply banned from selling, and oh gods, they tried to ban the development of future parts. Yes, even our hardened lawmakers wanted to play the same “game”, Mr. Milonov does not even need to be told or reminded of. But when passions calmed down, some scientists from the shores of Foggy Albion decided to conduct another experiment and this is what came out of it, we will read below.
Bored on long rainy evenings, Oxford scientists decided to “rack their brains” and investigate something really “important,” namely, to double-check their earlier experiment of asking avid gamers about their “sense of personal happiness.”
But approach a new old experiment on a more visible scale. For this dElc, the scientific men turned to the developers of famous online video games for help. And you have to hand it to the experimenters, a larger number of “game fans” was chosen (the Oxford Internet Institute assures about 40000 players were surveyed) as well as the number of game genres.
Here are some of the games on which the study was conducted: New Horizons (life simulator, like the classic Sims), Forza Horizon 4 (arcade car simulator), Apex Legends (shooter with elements of battle royal), The Crew 2 (car racing). It is not difficult to guess that all these games have absolutely different game mechanics, as well as gameplay. And so all this motley gaming public, sitting “around the clock” for various shooters, cars, and “computer life,” was asked to rate them on three points: “socialization,” “skill and education,” and “effort of will.
After the respondents expressed their opinions, an in-depth analysis of the respondents’ remarks and information messages was conducted, and surprisingly, for whom, on the contrary, it did not come as a surprise, the time spent in the universe of computer games had absolutely no effect on the mental and emotional well-being of a particular individual. And in order to avoid malicious error, many factors were taken into account: from the number of hours spent in the game session to solo passes or already multiplayer battles. True true happiness, which, alas, is not surprising, computer games have not brought into the lives of gamers. Compare this to the effect of eating delicious food. The essence of which (the effect in the sense) is a pleasant addictive event and that’s all. After which the pleasant images and gourmet pleasure quickly fade away.