The long-awaited Diablo Immortal game is already in the App Store and Google Play stores. Before its release, it had already gained an audience of many millions who were eagerly awaiting its release. We decided to make your life easier and tell you about the classes because they’re the most important choice in RPG.
Anyone who has played Diablo on PC or consoles will encounter familiar and beloved classes in Immortal. But if you’re new to Diablo, we recommend you check out our guide. By the way, experienced players will also find this article useful. You can also read our guide on how to install Diablo Immortal on iOS and Android.
Let’s tell you how abilities are arranged. To begin with, let’s divide them into basic attacks and skills.
- Only one such attack (out of two) may be used;
- Have no cooldowns;
- Have a powerful ability (in common parlance it’s a Ulta), which charges when using the main attack. After a full charge, you can activate the ulta;
- Are the main damage of the character.
- You can add four skills to a panel (out of 12);
- Have a cooldown;
- Can be boosted with equipment;
- PvP and PvE game is based on skill builds (builds) convenient for you.
What classes will we play as?
Necromancer Diablo Immortal
Necromancer basic attacks
Soul Burn – Throws a ball of ghostly fire that explodes when it hits an opponent, dealing damage. Nearby enemies take 25% of this damage.
- Powerful Skill. “The soul’s hungry burn.”enhances the skill for 12 seconds, allowing you to summon several powerful bone spirits that chase enemies and deal damage. If several spirits strike the same target at the same time, each next one deals less damage.
Bone Spear. – Throws a bone spear forward that deals damage and pierces up to 2 opponents. Each subsequent opponent pierced takes 50% less damage.
- Powerful Skill. “Sinister Skull Scythe.”enhances the skill for 12 seconds, allowing you to summon a huge scythe that damages the nearest enemies and throws them away.
Lord of the Skeletons – active skill: sends your defender skeletons to the specified point and increases their attack speed by 80% for 4.5 seconds. Skeletons protect your character permanently.
Corpse Spear. – Creates projectiles from nearby corpses that hit the target and random opponents near it. Each corpse creates 3 spears, each of which deals damage. If one target is hit simultaneously by several spears, each next spear deals 20% less damage.
Bone Spikes – Summons bone spikes from the ground that stun enemies for 2 sec. and deal damage. Prolonged use of the skill increases the range as well as damage.
Golem Lord – Summons a bone golem for 24 seconds. Golem deals damage to all enemies at the summoning point and stuns them for 2 seconds. The character can order the golem to jump to a specified point, where it will damage the nearest opponents and provoke them for 6 sec.
Immortality – The character takes an immaterial form, with a 50% increase in movement speed and immunity to damage for 2 seconds. During this time the character cannot attack.
Curse of Darkness – Curses opponents in the area of effect, dealing periodic damage for 6 seconds and severely limiting target visibility.
Bone Armor – Surrounds Necromancer and nearby allies with a bone shield that absorbs a certain amount of damage for 12 seconds.
Bone Spirits – Calls a wave of bone spirits that damage enemies (consumes energy, it is restored when the skill is not active).
Bone Wall – Summons a wall of bones for 8 sec. The wall blocks enemy and allied moves and stops enemy projectiles (max charge – 3).
Corpse Explosion. – Explodes all corpses in the specified area. Each explosion deals damage to nearby enemies. If one target is hit by several blasts at once, each next blast deals 40% less damage.
Grim Reaping. – Swing of summoned scythe deals damage to opponents in front of the necromancer. Creates a corpse for each affected opponent up to 2 (max charges – 2).
Skeleton Mage – Summons a stationary skeleton mage for 13 seconds. Skeleton-mage applies “Soul Burn”, striking enemies in the path of the projectile and causing damage. Total number of skeleton defenders and skeleton mages can not exceed 6.
Diablo Immortal Barbarian.
Basic Barbarian Attacks
This class has powerful attacks that help kill monsters in PvE and opponents in PvP. There are two of them in total:
Rage – Deal damage. Attack speed is increased (by 8%) for each strike (summed up to max 5 times).
- Powerful skill. “Unruly Demon.”, increases attack for 12 sec. When activated, you can attack on the move, also appears a shield (20% of max health) for 3 seconds.
Tearing – Attacks in bursts, for every third hit it replenishes health depending on the damage.
- Powerful skill. “Blood and Fury.”, increases attack for 12 sec. When activated, it increases damage and heal from blows, as well as the character receives a shield equal to 20% of max health (for 3 seconds).
Spear on a chain – The character throws 3 spears, causing damage to enemies and attracts them to himself (this action additionally deals damage).
Dissecting Strike – The character makes a powerful strike in front of himself, inflicting damage and bleeding (max number of charges – 3).
Demoralization – Character emits a wild howl that provokes nearby monsters and deals 793 damage to enemies, reducing their damage by 30% for 6 seconds.
Furious Jerk. – character performs a jerk, while throwing enemies (on heroes works once every 3 seconds) and deals damage (max number of charges – 3).
Grab – character grabs an enemy and uses it instead of a weapon, when reactivated it tosses the monster (action time: 4 sec. – monster, 2 sec. – player).
Stomping – The character stomps, stuns the enemy nearby and deals damage. Stun lasts 1.5 sec, but can be recharged, increasing the area of effect and stun time to 3 sec.
Hammer of the Ancients. – Summons a giant hammer that deals damage in front of it and shakes the ground (extra area damage for 2 sec.).
Jumping Blow. – Deals damage by attacking enemies from above. Additional bonus is slowing enemies (by 50%). You can regenerate the skill earlier if you attack enemies with full health (1 sec. for each hit).
Sprint – speed is increased by 50% for 4 seconds (the character can pass through enemies).
Immortal Fury – Automatically triggers when dealing lethal damage. For 4 seconds the character goes into a rage and regenerates health at the rate of 30% of damage.
Vortex – The character starts to whirl around and deal damage while consuming energy (energy is restored when the skill is not active).
Rage of the Berserker – character goes into a rage that increases attack speed (by 50%) and movement speed (by 20%) for 5 sec.
Diablo Immortal Enchanter
The Sorcerer’s Basic Attacks
Magic Arrow – Releases a discharge of magical energy that deals damage.
- Powerful skill. “Ice Arrow.”It deals increased damage and slows opponents’ movement (lasts 12 seconds).
Electroshock – Discharges a charge that deals 100% damage to the first enemy and 30% of the original damage to the other three.
- Powerful skill. “Full Power.”It increases the damage for each hit by 12 seconds and allows you to attack while moving.
Magic Flow – Fires a volley of magical charges, each of which deals damage to enemies in the affected area (consumes energy, recovers when the skill is not active).
Magic Vortex – Releases a stream of wind, damaging and knocking enemies back. With prolonged charge, the range and throw distance gradually increase and the damage increases. Deals 50% more damage to burning foes.
Black Hole – Creates a black hole for 3 sec. that pulls nearby enemies into itself and damages them for 3 sec.
Splitting – Maintains a beam of energy that continuously deals damage to affected opponents and increases the damage they take by 2% for 1.5 sec. Effect stacks up to 5 times (consumes energy, recovers when skill is inactive).
Ice Armor – The character creates a shield that absorbs damage for 8 sec. After 8 sec. the shield explodes, dealing damage to nearby enemies and slowing them by 40% for 6 sec. If used again the shield explodes immediately.
Ice Crystal. – Creates a huge crystal that deals damage (for 12 sec.) and applies a stiffening effect that reduces movement speed by 30%. When the time expires, the crystal explodes, dealing damage and decreasing movement speed by 80% for 6 sec (if reapplied, it explodes immediately).
Flash of Lightning – Discharges 10 ball lightning bolts from a character, which fly in all directions and deal damage, then deal it again by returning. The maximum number of hits on a single target is 6. The 2nd and subsequent hits on the same target deal 30% of the initial damage.
Meteorite – Summons a meteorite that damages and stuns enemies for 3 sec. The affected area burns enemies, dealing damage (lasts 6 sec.).
Frost Ray – Supports the beam, which damages the enemies and for a certain time imposes the stiffening effect, reducing the movement speed by 12%. The effect stacks up to 6 times (consumes energy, which is restored when the skill is not active).
Burn – Releases a fireball, it throws back opponents and deals damage. The orb also sets the ground on fire, which deals damage (burns for 6 seconds).
Time Slow. – Creates a warp area that reduces attack, movement and projectile speed (by 80%) in monsters, in players by 50%.
Teleportation – Teleports a character forward (3 charges).
Diablo Immortal Demon Hunter
Demon Hunter Basic Attacks
Crossbow shot – Starts moving slowly when attacking, firing arrows.
- Powerful skill. “Lead shower.”Increases attack speed for 12 seconds. When activated, releases volleys of arrows and increases movement speed when attacking.
Explosive Arrow – Fires an arrow that explodes on impact, damaging the target and nearby enemies.
- Powerful skill. “Grenades, Increases the skill for 12 seconds and releases grenades instead of arrows, which damage and throw back opponents when exploded.
Demon Hunter Skills
Pendulum of Death – The character swings on a rope, damaging enemies on his path, becoming invulnerable (2 charges).
Breakaway – Blade attack, dealing damage to enemies and reducing their movement speed by 80% for 4 seconds, and then bounces back.
Dagger Throw. – Throws multiple blades in a specified direction, continuously damaging opponents (consumes energy, recovers when not using the skill).
Dagger Trap. – Places a trap that explodes and deals damage when enemies approach (3 charges). Traps are charged and become invisible 1.4 seconds after placement.
Reject Shot. – Discharges an arrow charged with dark energy that damages and throws back foes. When encountering obstacles, thrown enemies are stunned for 3 seconds.
Charge – Fires a volley of arrows that deal damage (3 charges).
Rain of Retaliation. – Fires numerous arrows into the air, after which they fall to the ground in a hail of arrows, damaging the enemies hit by them for 4 seconds.
Turret – sets up a turret (lasts 30 seconds), it fires at enemies and deals damage (max turrets – 2, charges – 2).
Smoke screen – Creates a cloud of smoke (lasts 2.5 seconds), it hides you and allied players. Hidden targets cannot be attacked, characters become visible when attacked.
Spinning Shakram – Throws a shuriken that deals damage to opponents and then additional damage on return. If you catch the shuriken, the skill is restored.
Firing – starts spinning (speed reduced to 70%), firing in all directions. (consumes energy, recovers when skill is not active).
Retaliation – You go into aggression (for 6 seconds), when activated you make 2 additional shots with the main attack.
Diablo Immortal Monk
Monk’s basic attacks
Fists of Thunder – You move to a nearby opponent and land a series of damage strikes on him. You can move again after every third strike. Each enemy player can be a transfer target only once every 5 seconds.
- Powerful Skill. “Electric Flux.”, enhances the skill for 12 seconds. Each blow transfers to the opponent, for each killed a thunderstorm vortex is created, it deals damage, throws back opponents. When activating the skill a shield appears, which absorbs damage at the rate of 20% (for 3 sec.).
Touch of Death – Throws streams of force that pierce and damage the target, also striking enemies behind the target.
- Powerful skill. “Unleashing the Force.”, enhances the skill for 12 sec. When activated, the damage is increased, each blow throws back opponents. The character also gets a shield equal to 20% of maximum health for 3 seconds.
Hurricane Strike – Creates a vortex that attracts opponents and deals damage. The skill can be charged, increasing the area of effect as well as damage.
Hovering Strike. Kicking kick, which damages the enemies on the path, throwing them away. Skill allows you to bounce off the walls, dealing damage to nearby enemies (max. charges – 3). Affects other players no more than once every 3 seconds.
Explosive Touch. attacks opponents in a certain direction, dealing damage and causing bleeding for 5 sec. If an opponent with bleeding dies, it explodes, dealing damage to nearby opponents (max 2 charges). An opponent can take damage from the explosion no more than 5 times every 1 sec. The 2nd explosion and subsequent ones deal 30% initial damage.
Flying Dragon. The character soars upwards, taking nearby enemies with him, and then lands, dealing damage to enemies in the kill zone.
Fist of Captivity – Attacks opponents in a certain direction, damaging them and immobilizing them for 5 sec.
Holy of Holies – for 8 sec. creates a protective rune circle on the ground. When in the circle any damage dealt to the character and allies is reduced by 50%.
Mysterious Allies. Summons two ghostly allies that fight at your side for 10 sec. Their health reserve is equal to the character’s health and damage depends on the level.
Mysterious Strike. Darts 4.5 meters forward, leaving a spirit behind, which then returns, attracting the defeated enemies and damaging them. (Max Charge – 3).
Seven Sides of the World – Moves quickly between nearby opponents, making a series of 7 strikes. Repeated strikes on the same target deal 50% of the initial damage.
Zen Shield. Surrounds a character or ally with a shield that absorbs damage for 5 seconds. The shield also neutralizes the effects of loss of control. Having chosen an ally as a target, the character makes a dash to him and shields both of them.
Wave of Light – Crushes enemies in the area with a wave of focused light, causing damage (max charges – 2).
Wave Strike – Releases a wave of energy that picks up the targets and, reaching the maximum distance, explodes, causing damage to the nearest opponents. The skill can be recharged, increasing the range as well as the damage. When fully charged, the wave also throws back opponents.
Diablo Immortal Crusader.
Basic Crusader Attacks
Punishment – Deals damage to an opponent. Activates the “Vigilance” effect, increasing the probability of the block by 30% for 2 seconds.
- Powerful skill. “Response Vortex.”Improves main attack for 12 seconds, dealing damage to all opponents in front of you, increasing damage per hit and increasing block chance. The character also gains a shield that absorbs damage equal to 20% of your maximum health for 3 seconds.
Sacred Flame – Ignites the air with holy fire from the weapon, dealing a certain amount of damage to the enemy and 25% to other enemies in front of the crusader.
- Powerful Skill. “Flaming Heart.”enhances the main attack for 12 seconds, increasing the damage dealt. Each killed enemy gives 1% increased basic attack damage for 240 seconds, the effect can be stacked up to 10 times. The character also gets a shield that absorbs damage equal to 20% of maximum health.
Censure – Activates an area that, within 3 seconds, increases in diameter and explodes with a powerful explosion, damaging all nearby enemies. When reactivated, it explodes earlier, but with a smaller attack and a smaller radius.
Call of Light – Summons a ray of holy light from the heavens, protecting the character and all nearby allies with immunity to damage for 3 seconds.
Sanctification – Sanctifies the ground around, damaging all nearby enemies for 6 seconds.
Capture – For 5 seconds summons a celestial warhorse that removes the effects hindering movement, increases movement speed by 60% and replaces the main attack. Enchanted chains restrain up to 6 nearby monsters and drag them behind the character, occasionally dealing damage.
Falling Sword – Sticks a consecrated sword into the ground, dealing damage to nearby enemies (for 5 sec.) When you use the skill again, the character soars into the sky and then collapses back to the sword, returning it and dealing damage to nearby enemies.
Sacred Banner – Places a sacred banner that inspires nearby allies for 10 seconds, increasing their critical hit probability by 100%, but decreasing their critical damage from 200% to 135%. If hero’s critical hit probability exceeds 100%, his critical damage will increase by 65%.
Judgment – Executes judgment on enemies in the area of effect, damaging them and slowing them by 50% for 3 sec. After a while an explosion occurs in the center of this area, dealing damage and stuns them for 3 sec.
Holy Chain – Throws consecrated chains that ricochet between foes, striking up to 8 targets and dealing damage to each. Chains stun opponents for 12 seconds. Effect is removed when enemies take damage. Affected players are stunned for 3 seconds.
Shield Attack – Puts up a shield and dashes forward, pushing enemies in its path and damaging them. When encountering obstacles, foes are stunned for 3 seconds.
Shining Shield – Light spreads from the shield, damaging enemies in front of the character and blinding them for 3 sec. Blinds players only if they are looking at the crusader.
Rotating Shield – Throws a rotating shield that deals damage to all enemies in its path. The shield comes back, attracting to the character affected enemies and dealing additional damage (max. charges – 3). The skill can hit the character only once every 3 seconds.
Broadswing. – Swings an enchanted chain, dealing damage to opponents in front of you. Prolonged maintenance of the skill increases its range as well as its damage. When the skill is fully charged, the attack also throws back foes.
Choose the class you like, because you’ll have to go a long way to the top of the rankings with it.